Showing posts with label Mike Ackerman. Show all posts
Showing posts with label Mike Ackerman. Show all posts
Saturday, May 5, 2012
Thursday, May 3, 2012
Common Ground: Wrap Up
So we are on our final week of production. Friday at 10 is our deadline, so here is hoping. Right now the reel has been turned over to Matt Nelson for sound. I'm working on making smoke, which was the only thing I've animated this semester. We took our set down today also. This is such a sad, yet happy feeling. I'll see all my props and sets again in a year when i set them up for senior gallery.
Our wrap up todo list
Mike's poster pose
tear down, Nelson is actually helping not just photo bombing
Take 1
Animating Smoke
No longer my home (Matt Nelson's set is in the front and the one in back is Johan Leev's)
My poor set in storage
Thursday, April 26, 2012
Illustration Friday: Heights
Time for a Illustration Friday and Common Ground Mashup.
I'm working on the poster of my film and started splicing the pan up shot together to get one image. Ironically this tied into Common Ground so here it is the heights of the Common Ground city.
I'm working on the poster of my film and started splicing the pan up shot together to get one image. Ironically this tied into Common Ground so here it is the heights of the Common Ground city.
Friday, April 13, 2012
Behind the Scenes at Common Ground : Shot 6
This shot is our longest one to do. Mike spent a couple days animating this one.
Butch in the dumpster
I made a bag of trash. Filled with real trash from building sets.
The trash pile
Animation station setup
baby chicks came to visit
Mike working on the shot
Monday, March 5, 2012
Common Ground: Shot 2/ Shot 5
So we have gotten two more shots out of the way this week. I've got some more behind the scenes pictures again this week. We have also learned the hard way to be extra gentle with your puppets or else they will break. Butch busted his wrist and need a replacement. Thankfully I have wonderful molds and could easily make a new arm for him in only a couple of days. The setup of the silicon was what took so much time. Since I was pouring butch's hands I made an extra pair for Allen too.
Another exciting thing this week was Tom Gasek's visit to campus. He's an amazing stop motion animator, and he gave us a workshop on how to animate. Our shot 5 shows his influence in it for sure. Also he gave very useful tips for grip work before animating and for demo reels. I'm so thankful he came and gave us such useful info.
I also went to a lecture of Mark Kennedy, an disney story artist, at ball state this week. He gave a very informative presentation for the creation of story. I even found out he got his start in stop motion also.
So now I leave you with the photos from this week.
Another exciting thing this week was Tom Gasek's visit to campus. He's an amazing stop motion animator, and he gave us a workshop on how to animate. Our shot 5 shows his influence in it for sure. Also he gave very useful tips for grip work before animating and for demo reels. I'm so thankful he came and gave us such useful info.
I also went to a lecture of Mark Kennedy, an disney story artist, at ball state this week. He gave a very informative presentation for the creation of story. I even found out he got his start in stop motion also.
So now I leave you with the photos from this week.
Mike diligently working
Allen taking a break
I made a manhole cover
Dragonframe
Mike animating
Me and Mike working on the shot
Mike trying to decide what the next frame should look like
Off to work
Whats that?
Allen sees something
dynamic posing
There is an up cropping of hands
hands can be used as a palette too
Butch's broken wrist
first to comment wins a special prize
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